![]() ![]() ![]() The fluidity of movement within the game is only enhanced by the Quest hardware. Throwing objects is a bit trickier to master, but it works well once you get the hang of it. The shooting mechanics in the game are perfect, aiming is very precise, and strategically leading your foes is a must. Dodging bullets Matrix-style, throwing ninja stars with deadly accuracy – to then catch the enemy’s dropped pistol – and quickly turning and firing on another enemy sneaking up on me feels incredible. Never has a game made me feel closer to starring in my own action movie. If all this sounds like too much for you, maybe you should try something like Fujii. The action is intense if you move at full speed, but since you control time with your movements, you can stop and take your time before springing into action. This involves dodging bullets, throwing objects, catching dropped weapons from enemies, and shooting. In each level, you need to figure out how to defeat all the enemies in the room without getting hit. This shifts the genre of the game from an action game to more of a puzzle game. SuperHot VR is a first-person shooter, except with the added twist that time moves forward only while you are moving your body. “How did I pull that one off?” I wondered as a disembodied computer voice began chanting “SUPER… HOT… SUPER… HOT…” The Basics As his weapon flew toward me, I stood up, and in one fluid motion caught it and let loose, mowing down the horde in front of me. ![]() I reached for the nearest heavy object and sent it flying toward his head. I was trapped, and I could see the enemy moving to flank out of the corner of my eye. It seems that "Superhot" is not just the name, of the game, it's also the resulting disposition.As the steel beam swung toward my face, I ducked taking cover behind a nearby computer console, narrowly avoiding the hail of bullets that closely followed the beam. As a result, Superhot VR is a sweat-inducing, tiring game that requires lots of movement. So it's worth making sure you have enough room outside of mere standing space. We did find we were swinging around a lot and ducking and dodging during gameplay. ![]() You can move about in the world, but you don't really need to as you can stand in roughly the same spot and just dodge or wait for the enemies to come closer. Surprisingly, Superhot VR is a standing-only game in terms of required Vive play space. These extra challenges are tough and will keep you playing for hours and hours. One of these challenges saw us thrust into an environment where we had to kill 100 enemies without dying - which, clue, was far from easy. Once the campaign is complete you have the option of playing new challenges that include hardcore mode, headshots only, never-ending waves, levels where you're not allowed to die, and more. The challenge and replaying the levels actually kept us playing on and trying to perfect the way we played rather than throwing the controllers away in frustration. A crushing disappointment at our lack of skills, but a lesson in just how tough this game can be. We've learnt to hate that sound, as every time we heard it, it meant starting over again from the beginning. It takes a while to work and movement is quick during that period - so you're in danger if you can't dodge.Ī painful breaking sound occurs whenever you get shot or hit. Later on in the game, you also unlock the ability to destroy enemies by some sort of telekinetic power. But no, the action is well mixed between sections: one minute you're punching multiple enemies in the face, the next you're duel-wielding sub-machine guns and blasting your way to victory. Uppercuts, left hooks and plenty of ducking and diving are the key to winning.įor the briefest time, we though Superhot VR might have been a boxing simulator (and one heck of a cardio workout). Many sections within levels start without a weapon of any sort and you have to punch your way out of danger. ![]()
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